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+6
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@startuml
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class GameObjectExtensions <<static>> {
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+ {static} GetOrthographicBounds(gameObject:GameObject, camera:Camera) : Bounds
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+ {static} HasVisibleMesh(gameObject:GameObject) : bool
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}
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@enduml
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+5
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@startuml
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class TextureExtensions <<static>> {
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+ {static} Resize(texture:Texture2D, targetSize:int) : Texture2D
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}
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@enduml
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+6
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@startuml
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class UnityObjectExtensions <<static>> {
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+ {static} ExtractAllGameObjects(objects:List<Object>) : List<GameObject>
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+ {static} IsFolderContainingGameObjects(obj:Object) : bool
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}
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@enduml
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+6
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@startuml
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class VectorExtensions <<static>> {
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+ {static} Abs(a:Vector2) : Vector2
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+ {static} BiggestComponentValue(a:Vector2) : float
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}
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@enduml
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@startuml
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class LayersHelper <<static>> {
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+ {static} CreateLayer(newLayerName:string) : void
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+ {static} RemoveLayer(existingLayerName:string) : void
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}
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@enduml
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