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@startuml
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class DOTweenModulePhysics2D <<static>> {
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+ {static} DOMove(target:Rigidbody2D, endValue:Vector2, duration:float, snapping:bool) : TweenerCore<Vector2, Vector2, VectorOptions>
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+ {static} DOMoveX(target:Rigidbody2D, endValue:float, duration:float, snapping:bool) : TweenerCore<Vector2, Vector2, VectorOptions>
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+ {static} DOMoveY(target:Rigidbody2D, endValue:float, duration:float, snapping:bool) : TweenerCore<Vector2, Vector2, VectorOptions>
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+ {static} DORotate(target:Rigidbody2D, endValue:float, duration:float) : TweenerCore<float, float, FloatOptions>
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+ {static} DOJump(target:Rigidbody2D, endValue:Vector2, jumpPower:float, numJumps:int, duration:float, snapping:bool) : Sequence
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+ {static} DOPath(target:Rigidbody2D, path:Vector2[], duration:float, pathType:PathType, pathMode:PathMode, resolution:int, gizmoColor:Color?) : TweenerCore<Vector3, Path, PathOptions>
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+ {static} DOLocalPath(target:Rigidbody2D, path:Vector2[], duration:float, pathType:PathType, pathMode:PathMode, resolution:int, gizmoColor:Color?) : TweenerCore<Vector3, Path, PathOptions>
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}
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@enduml
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