Initial commit
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@startuml
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class mainComponent {
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}
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class blockSettings {
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}
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class PrefabCreatorSettings {
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+ SavePath : string = "Assets/_Project/Prefabs"
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+ Name : string = "Block"
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+ IteratedNumbering : bool = false
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+ Suffix : string = " vX"
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+ OverwriteExisting : bool = false
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}
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class GrabInteractableSettings {
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+ Test : string
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}
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class MechanicalBlockSettings {
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+ Test : string
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}
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class AttachableBlockSettings {
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}
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class SocketContainerSettings {
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+ Test : string
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}
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class ValidatorSettings {
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}
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class SocketPointSettings {
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+ SocketRadius : float
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}
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class MiscSettings {
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}
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mainComponent --> "GInteract" MonoScript
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mainComponent --> "MBlock" MonoScript
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mainComponent --> "ABlock" MonoScript
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mainComponent --> "SContain" MonoScript
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mainComponent --> "PValidate" MonoScript
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mainComponent --> "SPoint" MonoScript
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mainComponent --> "CInit" MonoScript
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blockSettings --> "grabInteractable" GrabInteractableSettings
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blockSettings --> "mechanicalBlock" MechanicalBlockSettings
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blockSettings --> "attachableBlock" AttachableBlockSettings
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blockSettings --> "socketContainer" SocketContainerSettings
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blockSettings --> "validator" ValidatorSettings
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blockSettings --> "socketPoint" SocketPointSettings
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blockSettings --> "MiscellaneousSettings" MiscSettings
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ScriptableObject <|-- PrefabCreatorSettings
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PrefabCreatorSettings --> "MainComponents" mainComponent
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PrefabCreatorSettings --> "BlockSettings" blockSettings
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PrefabCreatorSettings --> "categoryData" CategoryData
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blockSettings +-- GrabInteractableSettings
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blockSettings +-- MechanicalBlockSettings
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blockSettings +-- AttachableBlockSettings
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AttachableBlockSettings --> "Type" BlockType
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blockSettings +-- SocketContainerSettings
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blockSettings +-- ValidatorSettings
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ValidatorSettings --> "CollisionLayerMask" LayerMask
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blockSettings +-- SocketPointSettings
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blockSettings +-- MiscSettings
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MiscSettings --> "BlockLayer" LayerMask
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@enduml
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