Initial commit

This commit is contained in:
HussienX72u
2026-07-21 08:56:10 +03:00
commit 4017028111
9410 changed files with 2150500 additions and 0 deletions
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@startuml
class BlockDataCreatorEditor {
+ {static} ShowWindow() : void
+ CreateBlockData() : void
+ CreateBlockData(Prefab:GameObject) : BlockData
}
EditorWindow <|-- BlockDataCreatorEditor
@enduml
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@startuml
class BlockDataIconLinker {
}
AssetPostprocessor <|-- BlockDataIconLinker
@enduml
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@startuml
enum PlaneAxis {
XZ= 0,
XY= 1,
YZ= 2,
}
class PlaneSelection {
}
class PlaneSelector {
}
PlaneSelection --> "planeAxis" PlaneAxis
PlaneSelection --> "WorldGrid" GameObject
MonoBehaviour <|-- PlaneSelector
PlaneSelector --> "planeAxisDropDown" TMP_Dropdown
@enduml
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@startuml
class mainComponent {
}
class blockSettings {
}
class PrefabCreatorSettings {
+ SavePath : string = "Assets/_Project/Prefabs"
+ Name : string = "Block"
+ IteratedNumbering : bool = false
+ Suffix : string = " vX"
+ OverwriteExisting : bool = false
}
class GrabInteractableSettings {
+ Test : string
}
class MechanicalBlockSettings {
+ Test : string
}
class AttachableBlockSettings {
}
class SocketContainerSettings {
+ Test : string
}
class ValidatorSettings {
}
class SocketPointSettings {
+ SocketRadius : float
}
class MiscSettings {
}
mainComponent --> "GInteract" MonoScript
mainComponent --> "MBlock" MonoScript
mainComponent --> "ABlock" MonoScript
mainComponent --> "SContain" MonoScript
mainComponent --> "PValidate" MonoScript
mainComponent --> "SPoint" MonoScript
mainComponent --> "CInit" MonoScript
blockSettings --> "grabInteractable" GrabInteractableSettings
blockSettings --> "mechanicalBlock" MechanicalBlockSettings
blockSettings --> "attachableBlock" AttachableBlockSettings
blockSettings --> "socketContainer" SocketContainerSettings
blockSettings --> "validator" ValidatorSettings
blockSettings --> "socketPoint" SocketPointSettings
blockSettings --> "MiscellaneousSettings" MiscSettings
ScriptableObject <|-- PrefabCreatorSettings
PrefabCreatorSettings --> "MainComponents" mainComponent
PrefabCreatorSettings --> "BlockSettings" blockSettings
PrefabCreatorSettings --> "categoryData" CategoryData
blockSettings +-- GrabInteractableSettings
blockSettings +-- MechanicalBlockSettings
blockSettings +-- AttachableBlockSettings
AttachableBlockSettings --> "Type" BlockType
blockSettings +-- SocketContainerSettings
blockSettings +-- ValidatorSettings
ValidatorSettings --> "CollisionLayerMask" LayerMask
blockSettings +-- SocketPointSettings
blockSettings +-- MiscSettings
MiscSettings --> "BlockLayer" LayerMask
@enduml
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@startuml
class PrefabCreatorTool {
+ {static} CreateStart(Target:GameObject, Settings:PrefabCreatorSettings) : void
}
@enduml
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@startuml
class PrefabSettingsWindow {
+ {static} ShowWindow() : void
}
EditorWindow <|-- PrefabSettingsWindow
PrefabSettingsWindow --> "CurrentSettings" PrefabCreatorSettings
@enduml
+14
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@startuml
class Setup <<static>> {
+ {static} CreateDefaultFolders() : void
+ {static} ImportAssets() : void
}
class Folders <<static>> {
+ {static} CreateDefault(root:string, folders:string[]) : void
}
class Assets <<static>> {
+ {static} ImportAsset(asset:string, subfolder:string, folder:string) : void
}
Setup +-- Folders
Setup +-- Assets
@enduml