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public interface IRotateHandler
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{
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/// <summary>
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/// handle rotation of Ghost Transfrom
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/// </summary>
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void performRotation(BlockEditContext ctx);
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/// <summary>
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/// add an angle to the allowed angles to rotate with
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/// </summary>
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void addAngle(float angle);
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/// <summary>
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/// remove that angle
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/// </summary>
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void removeAngle(float angle);
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/// <summary>
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/// clear all added angles
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/// </summary>
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void clearAngles();
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}
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