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using System;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace FolderIcons
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{
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[CreateAssetMenu (fileName = "Folder Icon Manager", menuName = "Scriptables/Others/Folder Manager")]
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public class FolderIconSettings : ScriptableObject
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{
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[Serializable]
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public class FolderIcon
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{
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public DefaultAsset folder;
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public Texture2D folderIcon;
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public Texture2D overlayIcon;
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}
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//Global Settings
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public bool showOverlay = true;
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public bool showCustomFolder = true;
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public FolderIcon[] icons;
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}
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}
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