Initial commit

This commit is contained in:
HussienX72u
2026-07-21 08:56:10 +03:00
commit 4017028111
9410 changed files with 2150500 additions and 0 deletions
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Shader "Youssef/GizmosShader"
{
Properties
{
[Enum(UnityEngine.Rendering.CompareFunction)] _ZTest("ZTest", Float) = -1
_Color ("Color", Color) = (1, 1, 1, 1)
}
SubShader
{
Tags
{
"Queue"="Transparent+111"
"RenderType"="Transparent"
}
LOD 100
Pass
{
ZTest [_ZTest]
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
float4 _Color;
float4 _Color_ST;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
UNITY_TRANSFER_FOG(o,o.vertex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = _Color;
// apply fog
UNITY_APPLY_FOG(i.fogCoord, col);
return col;
}
ENDCG
}
}
}