Initial commit
This commit is contained in:
@@ -0,0 +1,54 @@
|
||||
Shader "GradientSkybox/Circular/Two Color" {
|
||||
Properties {
|
||||
_InnerColor ("Inner Color", Color) = (0.8, 0.8, 0.8, 0)
|
||||
_OuterColor ("Outer Color", Color) = (0.5, 0.5, 0.5, 0)
|
||||
[KeywordEnum(None, X, Y)] _Norm ("Normalization", Float) = 0
|
||||
}
|
||||
SubShader {
|
||||
Tags {
|
||||
"RenderType" = "Background"
|
||||
"Queue" = "Background"
|
||||
"PreviewType" = "Skybox"
|
||||
}
|
||||
Pass {
|
||||
ZWrite Off
|
||||
Cull Off
|
||||
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile _NORM_NONE _NORM_X _NORM_Y
|
||||
|
||||
fixed3 _InnerColor, _OuterColor;
|
||||
|
||||
struct appdata {
|
||||
float4 vertex : POSITION;
|
||||
};
|
||||
|
||||
struct v2f {
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
v2f vert (appdata v) {
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_TARGET {
|
||||
#if _NORM_X
|
||||
float2 uv = (i.vertex.xy / _ScreenParams.x - _ScreenParams.xy / _ScreenParams.x * 0.5) * 2;
|
||||
#elif _NORM_Y
|
||||
float2 uv = (i.vertex.xy / _ScreenParams.y - _ScreenParams.xy / _ScreenParams.y * 0.5) * 2;
|
||||
#else
|
||||
float2 uv = (i.vertex.xy / _ScreenParams.xy - 0.5) * 2;
|
||||
#endif
|
||||
return fixed4(lerp(_InnerColor, _OuterColor, length(uv)), 1);
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
CustomEditor "GradientSkybox.CircularTwoColorGradientSkyboxGUI"
|
||||
}
|
||||
Reference in New Issue
Block a user