Initial commit
This commit is contained in:
@@ -0,0 +1,8 @@
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@@ -0,0 +1,37 @@
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||||
V 3.0.0
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||||
- Reworked Header build stripping. Headers are automatically excluded on build.
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||||
- Ensured Hierarchy window is refreshed after creating a header.
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||||
- General optimizations and code readability improvements.
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||||
- When creating presets, all headers in the scene are taken into account. (Thanks Frans)
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||||
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||||
V 2.1.r3
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||||
- Fixed SendMessage warning.
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||||
- Optimized Header monobehavior script.
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||||
- Improved Undo functionality.
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||||
- Ensured editor window is refreshed after each undo action.
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||||
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V 2.1.r0
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||||
- Added Undo support.
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||||
- Added shortcut for opening ColoredHeaderCreator window, CTRL + H.
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||||
- Organized code for easier user modification.
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||||
- Headers will now display during Playmode (Thanks Vincent for suggestion).
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||||
- When creating a header, you can choose to use the EditorOnly tag or not (Thanks Vincent for suggestion).
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||||
- You can now create a header using the object create menu in the hierarchy. (Thanks jmhoubre for suggestion).
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||||
- Save presets are no longer hardcoded to a save location, you can choose where to save (Thanks Travis Johnson for suggestion).
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||||
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||||
V 2.0.r1
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||||
- Added assembly definitions (Thanks Glenneroo for implementation).
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- Removed unused code (Thanks Glenneroo for implementation).
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||||
- Fixed "Not being able to build game" due to files being excluded (Thanks Glenneroo for implementation).
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V 2.0.r0
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- Updated Colored Header Creator Window UI to be more approachable.
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||||
- Updated how properties are saved on Header Game Objects (reinstall plugin if updating from 1.0.r0).
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||||
- Added a way to change existing Headers using the Inspector.
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||||
- Added Header presets. You can now save and load Headers to and from a Preset file.
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- Created Headers can now be saved in the scene without having to modify the scene to trigger a save.
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- Delete all Headers now delete Headers only and not the Header and its children too.
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- General optimization of drawing Headers.
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||||
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V 1.0.r0
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||||
- Initial Release.
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||||
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@@ -0,0 +1,26 @@
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||||
using System;
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using UnityEditor;
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using UnityEngine;
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namespace Plugins.Baedrick.ColoredHeaderCreator
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{
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public class ColoredHeader : MonoBehaviour
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{
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#if UNITY_EDITOR
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public HeaderSettings headerSettings = new HeaderSettings();
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||||
private void OnValidate()
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||||
{
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||||
EditorApplication.delayCall += _OnValidate;
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||||
}
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||||
private void _OnValidate()
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{
|
||||
if (this == null) {
|
||||
return;
|
||||
}
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||||
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EditorApplication.RepaintHierarchyWindow();
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}
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#endif
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}
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}
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@@ -0,0 +1,16 @@
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#if UNITY_EDITOR
|
||||
|
||||
using System.Collections.Generic;
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using UnityEngine;
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|
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namespace Plugins.Baedrick.ColoredHeaderCreator
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||||
{
|
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[System.Serializable]
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||||
[CreateAssetMenu(fileName = "New Header Preset", menuName = "Colored Header Creator/Header Preset")]
|
||||
public class ColoredHeaderPreset : ScriptableObject
|
||||
{
|
||||
public List<HeaderSettings> coloredHeaderPreset = new List<HeaderSettings>();
|
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}
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||||
}
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#endif
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fileFormatVersion: 2
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guid: 78acf52f470b4b208edf3a39c0dfd5f2
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timeCreated: 1684075039
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@@ -0,0 +1,61 @@
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||||
#if UNITY_EDITOR
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Plugins.Baedrick.ColoredHeaderCreator
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||||
{
|
||||
public enum FontStyleOptions
|
||||
{
|
||||
Bold = 0,
|
||||
Normal = 1,
|
||||
Italic = 2,
|
||||
BoldAndItalic = 3
|
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}
|
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public enum TextAlignmentOptions
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{
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Center = 0,
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Left = 1,
|
||||
Right = 2
|
||||
}
|
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||||
[System.Serializable]
|
||||
public class HeaderSettings
|
||||
{
|
||||
[Tooltip("Display text for the Header.")]
|
||||
public string headerText = "New Header";
|
||||
[Tooltip("Header background color.")]
|
||||
public Color headerColor = Color.gray;
|
||||
|
||||
[Space(15)]
|
||||
|
||||
[Tooltip("Header text alignment.")]
|
||||
public TextAlignmentOptions textAlignmentOptions = TextAlignmentOptions.Center;
|
||||
[Tooltip("Header text style.")]
|
||||
public FontStyleOptions fontStyleOptions = FontStyleOptions.Bold;
|
||||
[Tooltip("Header text size.")]
|
||||
public float fontSize = 12.0f;
|
||||
[Tooltip("Header text color.")]
|
||||
public Color fontColor = Color.white;
|
||||
[Tooltip("Header text drop shadow. Warning it is slow.")]
|
||||
public bool dropShadow = false;
|
||||
}
|
||||
|
||||
public class ColoredHeaderSettings : ScriptableObject
|
||||
{
|
||||
public HeaderSettings headerSettings = new HeaderSettings();
|
||||
|
||||
public void ResetSettings()
|
||||
{
|
||||
headerSettings.headerText = "New Header";
|
||||
headerSettings.headerColor = Color.gray;
|
||||
headerSettings.textAlignmentOptions = TextAlignmentOptions.Center;
|
||||
headerSettings.fontStyleOptions = FontStyleOptions.Bold;
|
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headerSettings.fontSize = 12.0f;
|
||||
headerSettings.fontColor = Color.white;
|
||||
headerSettings.dropShadow = false;
|
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}
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}
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}
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#endif
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using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Plugins.Baedrick.ColoredHeaderCreator.Editor
|
||||
{
|
||||
public class ColoredHeaderGUI : EditorWindow
|
||||
{
|
||||
private static ColoredHeaderSettings settings;
|
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private const string PATH_TO_SETTINGS = "Assets/Plugins/Baedrick/ColoredHeaderCreator/Settings.asset";
|
||||
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||||
private static Object headerPresetToLoad;
|
||||
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||||
private enum Tabs
|
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{
|
||||
HeaderCreator = 0,
|
||||
PresetCreator = 1
|
||||
}
|
||||
|
||||
private static int selectedTab = 0;
|
||||
private static bool headerBoxFoldout = true;
|
||||
private static bool headerFontFoldout = true;
|
||||
private static bool loadPresetFoldout = true;
|
||||
private static bool createPresetFoldout = true;
|
||||
|
||||
private static class Strings
|
||||
{
|
||||
public const string HEADER_OBJECT_NAME = "%$ Header";
|
||||
public const string WINDOW_TITLE = "Colored Headers";
|
||||
public const string LOGO_TEXT = "Baedrick | ColoredHeaders";
|
||||
|
||||
public static readonly string[] TAB_NAMES = { "Header Creator", "Header Presets" };
|
||||
|
||||
public const string HEADER_SETTINGS_FOLDOUT_LABEL = "Header Settings";
|
||||
public const string FONT_SETTINGS_FOLDOUT_LABEL = "Font Settings";
|
||||
public const string LOAD_HEADER_FOLDOUT_LABEL = "Load Header Preset";
|
||||
public const string CREATE_HEADER_FOLDOUT_LABEL = "Create Header Preset";
|
||||
|
||||
public const string HEADER_TITLE_LABEL = "Header Name";
|
||||
public const string HEADER_TITLE_TOOLTIP = "Display text for the Header.";
|
||||
public const string HEADER_COLOR_LABEL = "Header Color";
|
||||
public const string HEADER_COLOR_TOOLTIP = "Header background color.";
|
||||
|
||||
public const string TEXT_ALIGNMENT_LABEL = "Text Alignment";
|
||||
public const string TEXT_ALIGNMENT_TOOLTIP = "Header text alignment.";
|
||||
public const string FONT_STYLE_LABEL = "Font Style";
|
||||
public const string FONT_STYLE_TOOLTIP = "Header text font style.";
|
||||
public const string FONT_SIZE_LABEL = "Font Size";
|
||||
public const string FONT_SIZE_TOOLTIP = "Header text font size.";
|
||||
public const string FONT_COLOR_LABEL = "Font Color";
|
||||
public const string FONT_COLOR_TOOLTIP = "Header text font color.";
|
||||
public const string DROP_SHADOW_LABEL = "Drop Shadow (Slow)";
|
||||
public const string DROP_SHADOW_TOOLTIP = "Header text drop shadow. Warning: it is slow.";
|
||||
|
||||
public const string HEADER_PRESET_INPUT_LABEL = "Header Preset File";
|
||||
public const string HEADER_PRESET_INPUT_TOOLTIP = "Header Preset File to load.";
|
||||
|
||||
public const string CREATE_HEADER_BUTTON_LABEL = "Create Header";
|
||||
public const string RESET_BUTTON_LABEL = "Reset To Default";
|
||||
public const string DELETE_HEADER_BUTTON_LABEL = "Delete All Headers";
|
||||
|
||||
public const string LOAD_PRESET_BUTTON_LABEL = "Load Headers From File";
|
||||
public const string SAVE_PRESET_BUTTON_LABEL = "Save Scene Headers As Preset";
|
||||
|
||||
public const string SAVE_PRESET_PANEL_TITLE = "Save Colored Header Preset File";
|
||||
}
|
||||
|
||||
[MenuItem("GameObject/Colored Header", false, 10)]
|
||||
private static void CreateHeaderWithMenu(MenuCommand menuCommand)
|
||||
{
|
||||
var headerObject = new GameObject
|
||||
{
|
||||
name = Strings.HEADER_OBJECT_NAME
|
||||
};
|
||||
GameObjectUtility.SetParentAndAlign(headerObject, menuCommand.context as GameObject);
|
||||
headerObject.AddComponent<ColoredHeader>();
|
||||
Undo.RegisterCreatedObjectUndo(headerObject, "Create Header");
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Colored Header Creator %H")]
|
||||
private static void CreateWindow()
|
||||
{
|
||||
var window = GetWindow<ColoredHeaderGUI>(Strings.WINDOW_TITLE);
|
||||
window.minSize = new Vector2(325, 390);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (EditorHelper.LoadSettings(PATH_TO_SETTINGS) == null) {
|
||||
EditorHelper.CreateSettingsAsset(PATH_TO_SETTINGS);
|
||||
}
|
||||
|
||||
settings = EditorHelper.LoadSettings(PATH_TO_SETTINGS);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
EditorUtility.SetDirty(settings);
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
var logoRect = EditorGUILayout.GetControlRect(GUILayout.Height(50f));
|
||||
var logoFont = new GUIStyle(EditorStyles.label)
|
||||
{
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fontSize = 20
|
||||
};
|
||||
if (Event.current.type == EventType.Repaint) {
|
||||
logoFont.Draw(logoRect, Strings.LOGO_TEXT, false, false, false, false);
|
||||
}
|
||||
|
||||
Undo.undoRedoPerformed += Repaint;
|
||||
|
||||
GUILayout.BeginHorizontal();
|
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{
|
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GUILayout.Space(15.0f);
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
selectedTab = GUILayout.Toolbar(selectedTab, Strings.TAB_NAMES, GUILayout.Height(26f));
|
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|
||||
if (EditorGUI.EndChangeCheck()) {
|
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GUI.FocusControl(null);
|
||||
}
|
||||
GUILayout.Space(10.0f);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
switch ((Tabs)selectedTab) {
|
||||
case Tabs.HeaderCreator:
|
||||
DrawHeaderCreator();
|
||||
break;
|
||||
case Tabs.PresetCreator:
|
||||
DrawPresetCreator();
|
||||
break;
|
||||
default:
|
||||
throw new System.ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
private static void DrawHeaderCreator()
|
||||
{
|
||||
GUILayout.Space(8.0f);
|
||||
|
||||
headerBoxFoldout = EditorHelper.Foldout(headerBoxFoldout, Strings.HEADER_SETTINGS_FOLDOUT_LABEL);
|
||||
if (headerBoxFoldout) {
|
||||
EditorGUI.BeginChangeCheck();
|
||||
var headerSettings = settings.headerSettings;
|
||||
var headerTextUndo = headerSettings.headerText;
|
||||
var headerColorUndo = headerSettings.headerColor;
|
||||
|
||||
headerTextUndo = EditorGUILayout.TextField(
|
||||
new GUIContent(Strings.HEADER_TITLE_LABEL, Strings.HEADER_TITLE_TOOLTIP), headerTextUndo);
|
||||
headerColorUndo = EditorGUILayout.ColorField(
|
||||
new GUIContent(Strings.HEADER_COLOR_LABEL, Strings.HEADER_COLOR_TOOLTIP), headerColorUndo);
|
||||
|
||||
if (EditorGUI.EndChangeCheck()) {
|
||||
Undo.RecordObject(settings, "Undo: Header Box Settings.");
|
||||
settings.headerSettings.headerText = headerTextUndo;
|
||||
settings.headerSettings.headerColor = headerColorUndo;
|
||||
}
|
||||
}
|
||||
|
||||
headerFontFoldout = EditorHelper.Foldout(headerFontFoldout, Strings.FONT_SETTINGS_FOLDOUT_LABEL);
|
||||
if (headerFontFoldout) {
|
||||
EditorGUI.BeginChangeCheck();
|
||||
var headerSettings = settings.headerSettings;
|
||||
var textAlignmentUndo = headerSettings.textAlignmentOptions;
|
||||
var fontStyleUndo = headerSettings.fontStyleOptions;
|
||||
var fontSizeUndo = headerSettings.fontSize;
|
||||
var fontColorUndo = headerSettings.fontColor;
|
||||
var dropShadowUndo = headerSettings.dropShadow;
|
||||
|
||||
textAlignmentUndo = (TextAlignmentOptions)EditorGUILayout.EnumPopup(
|
||||
new GUIContent(Strings.TEXT_ALIGNMENT_LABEL, Strings.TEXT_ALIGNMENT_TOOLTIP), textAlignmentUndo);
|
||||
fontStyleUndo = (FontStyleOptions)EditorGUILayout.EnumPopup(
|
||||
new GUIContent(Strings.FONT_STYLE_LABEL, Strings.FONT_STYLE_TOOLTIP), fontStyleUndo);
|
||||
fontSizeUndo = EditorGUILayout.Slider(
|
||||
new GUIContent(Strings.FONT_SIZE_LABEL, Strings.FONT_SIZE_TOOLTIP), fontSizeUndo, 1, 20);
|
||||
fontColorUndo = EditorGUILayout.ColorField(
|
||||
new GUIContent(Strings.FONT_COLOR_LABEL, Strings.FONT_COLOR_TOOLTIP), fontColorUndo);
|
||||
dropShadowUndo = EditorGUILayout.Toggle(
|
||||
new GUIContent(Strings.DROP_SHADOW_LABEL, Strings.DROP_SHADOW_TOOLTIP), dropShadowUndo);
|
||||
|
||||
if (EditorGUI.EndChangeCheck()) {
|
||||
Undo.RecordObject(settings, "Undo: Font Box Settings.");
|
||||
settings.headerSettings.textAlignmentOptions = textAlignmentUndo;
|
||||
settings.headerSettings.fontStyleOptions = fontStyleUndo;
|
||||
settings.headerSettings.fontSize = fontSizeUndo;
|
||||
settings.headerSettings.fontColor = fontColorUndo;
|
||||
settings.headerSettings.dropShadow = dropShadowUndo;
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if (GUILayout.Button(Strings.CREATE_HEADER_BUTTON_LABEL, GUILayout.MinHeight(50f))) {
|
||||
CreateHeader(settings.headerSettings);
|
||||
}
|
||||
|
||||
GUILayout.Space(2.0f);
|
||||
|
||||
if (GUILayout.Button(Strings.RESET_BUTTON_LABEL)) {
|
||||
Undo.RegisterCompleteObjectUndo(settings, "Undo: Header Creator Settings Field.");
|
||||
settings.ResetSettings();
|
||||
}
|
||||
|
||||
if (GUILayout.Button(Strings.DELETE_HEADER_BUTTON_LABEL)) {
|
||||
EditorHelper.DeleteAllHeaders();
|
||||
}
|
||||
}
|
||||
|
||||
private static void DrawPresetCreator()
|
||||
{
|
||||
loadPresetFoldout = EditorHelper.Foldout(loadPresetFoldout, Strings.LOAD_HEADER_FOLDOUT_LABEL);
|
||||
if (loadPresetFoldout) {
|
||||
headerPresetToLoad = EditorGUILayout.ObjectField(
|
||||
new GUIContent(Strings.HEADER_PRESET_INPUT_LABEL, Strings.HEADER_PRESET_INPUT_TOOLTIP),
|
||||
headerPresetToLoad, typeof(ColoredHeaderPreset), false);
|
||||
if (GUILayout.Button(Strings.LOAD_PRESET_BUTTON_LABEL, GUILayout.MinHeight(30f))) {
|
||||
CreateHeadersFromPreset((ColoredHeaderPreset)headerPresetToLoad);
|
||||
}
|
||||
}
|
||||
|
||||
createPresetFoldout = EditorHelper.Foldout(createPresetFoldout, Strings.CREATE_HEADER_FOLDOUT_LABEL);
|
||||
if (createPresetFoldout) {
|
||||
if (GUILayout.Button(Strings.SAVE_PRESET_BUTTON_LABEL, GUILayout.MinHeight(30f))) {
|
||||
CreatePresetFile();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreateHeader(HeaderSettings headerSettings)
|
||||
{
|
||||
var headerObject = new GameObject
|
||||
{
|
||||
name = Strings.HEADER_OBJECT_NAME,
|
||||
transform =
|
||||
{
|
||||
position = Vector3.zero,
|
||||
rotation = Quaternion.identity,
|
||||
localScale = Vector3.one
|
||||
}
|
||||
};
|
||||
var headerComponentSettings = headerObject.AddComponent<ColoredHeader>().headerSettings;
|
||||
EditorHelper.CopyHeaderSettingsFromTo(headerSettings, headerComponentSettings);
|
||||
|
||||
Undo.RegisterCreatedObjectUndo(headerObject, "Create Header");
|
||||
EditorApplication.RepaintHierarchyWindow();
|
||||
}
|
||||
|
||||
private static void CreateHeadersFromPreset(ColoredHeaderPreset presetFile)
|
||||
{
|
||||
if (presetFile == null) {
|
||||
Debug.LogError("Invalid operation.");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var headerSettings in presetFile.coloredHeaderPreset) {
|
||||
CreateHeader(headerSettings);
|
||||
}
|
||||
}
|
||||
|
||||
private static void CreatePresetFile()
|
||||
{
|
||||
var path = EditorUtility.SaveFilePanelInProject(Strings.SAVE_PRESET_PANEL_TITLE, "New Header Preset", "asset", "Enter a file name.");
|
||||
if (path.Length <= 0) {
|
||||
Debug.LogError("Invalid operation.");
|
||||
return;
|
||||
}
|
||||
|
||||
var asset = CreateInstance<ColoredHeaderPreset>();
|
||||
AssetDatabase.CreateAsset(asset, path);
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
var presetAsset = (ColoredHeaderPreset)EditorGUIUtility.Load(path);
|
||||
presetAsset.coloredHeaderPreset.Clear();
|
||||
|
||||
var headerComponents = FindObjectsOfType<ColoredHeader>();
|
||||
foreach (var headerComponent in headerComponents) {
|
||||
var headerSettings = headerComponent.headerSettings;
|
||||
var presetSettings = new HeaderSettings();
|
||||
|
||||
EditorHelper.CopyHeaderSettingsFromTo(headerSettings, presetSettings);
|
||||
presetAsset.coloredHeaderPreset.Add(presetSettings);
|
||||
EditorUtility.SetDirty(presetAsset);
|
||||
}
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bd056ead3ad9a84dbd2f80323e78ab1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+89
@@ -0,0 +1,89 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Plugins.Baedrick.ColoredHeaderCreator.Editor
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class ColoredHeaderRenderer
|
||||
{
|
||||
static ColoredHeaderRenderer()
|
||||
{
|
||||
EditorApplication.hierarchyWindowItemOnGUI += DisplayHeader;
|
||||
}
|
||||
|
||||
private static void DisplayHeader(int instanceID, Rect selectionRect)
|
||||
{
|
||||
var sceneObject = (GameObject)EditorUtility.InstanceIDToObject(instanceID);
|
||||
|
||||
if (sceneObject == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
var headerComponent = sceneObject.GetComponent<ColoredHeader>();
|
||||
if (headerComponent != null) {
|
||||
RenderHeaders(headerComponent, selectionRect);
|
||||
}
|
||||
}
|
||||
|
||||
private static void RenderHeaders(ColoredHeader header, Rect selectionRect)
|
||||
{
|
||||
var headerSettings = header.headerSettings;
|
||||
var headerText = headerSettings.headerText;
|
||||
var headerColor = headerSettings.headerColor;
|
||||
var textAlignment = headerSettings.textAlignmentOptions;
|
||||
var fontStyle = headerSettings.fontStyleOptions;
|
||||
var fontSize = headerSettings.fontSize;
|
||||
var fontColor = headerSettings.fontColor;
|
||||
var dropShadow = headerSettings.dropShadow;
|
||||
|
||||
var headerFontStyle = new GUIStyle(EditorStyles.label);
|
||||
switch (textAlignment) {
|
||||
case TextAlignmentOptions.Center:
|
||||
headerFontStyle.alignment = TextAnchor.MiddleCenter;
|
||||
break;
|
||||
case TextAlignmentOptions.Left:
|
||||
headerFontStyle.alignment = TextAnchor.MiddleLeft;
|
||||
break;
|
||||
case TextAlignmentOptions.Right:
|
||||
headerFontStyle.alignment = TextAnchor.MiddleRight;
|
||||
break;
|
||||
default:
|
||||
Debug.LogError(header.gameObject.name + " has a invalid text alignment selected.");
|
||||
Selection.activeObject = header.gameObject;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (fontStyle) {
|
||||
case FontStyleOptions.Bold:
|
||||
headerFontStyle.fontStyle = FontStyle.Bold;
|
||||
break;
|
||||
case FontStyleOptions.Normal:
|
||||
headerFontStyle.fontStyle = FontStyle.Normal;
|
||||
break;
|
||||
case FontStyleOptions.Italic:
|
||||
headerFontStyle.fontStyle = FontStyle.Italic;
|
||||
break;
|
||||
case FontStyleOptions.BoldAndItalic:
|
||||
headerFontStyle.fontStyle = FontStyle.BoldAndItalic;
|
||||
break;
|
||||
default:
|
||||
Debug.LogError(header.gameObject.name + " has a invalid font style selected.");
|
||||
Selection.activeObject = header.gameObject;
|
||||
return;
|
||||
}
|
||||
|
||||
headerFontStyle.fontSize = Mathf.FloorToInt(fontSize);
|
||||
headerFontStyle.normal.textColor = fontColor;
|
||||
|
||||
var color = new Color(headerColor.r, headerColor.g, headerColor.b, 1.0f);
|
||||
if (dropShadow) {
|
||||
EditorGUI.DrawRect(selectionRect, color);
|
||||
EditorGUI.DropShadowLabel(selectionRect, headerText.ToUpperInvariant(), headerFontStyle);
|
||||
}
|
||||
else {
|
||||
EditorGUI.DrawRect(selectionRect, color);
|
||||
EditorGUI.LabelField(selectionRect, headerText.ToUpperInvariant(), headerFontStyle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9bf582fe17771504ebea3ced7a9bcda1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,90 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Plugins.Baedrick.ColoredHeaderCreator.Editor
|
||||
{
|
||||
public static class EditorHelper
|
||||
{
|
||||
public static bool Foldout(bool foldout, string content)
|
||||
{
|
||||
var rect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight, EditorStyles.foldout);
|
||||
|
||||
var foldoutTintColor = EditorGUIUtility.isProSkin
|
||||
? new Color(1f, 1f, 1f, 0.05f)
|
||||
: new Color(0f, 0f, 0f, 0.05f);
|
||||
EditorGUI.DrawRect(EditorGUI.IndentedRect(rect), foldoutTintColor);
|
||||
|
||||
var foldoutRect = rect;
|
||||
foldoutRect.width = EditorGUIUtility.singleLineHeight;
|
||||
foldout = EditorGUI.Foldout(rect, foldout, "", true);
|
||||
|
||||
rect.x += EditorGUIUtility.singleLineHeight;
|
||||
EditorGUI.LabelField(rect, content, EditorStyles.boldLabel);
|
||||
|
||||
return foldout;
|
||||
}
|
||||
|
||||
public static ColoredHeaderSettings LoadSettings(string path)
|
||||
{
|
||||
var settingsObject = (ColoredHeaderSettings)EditorGUIUtility.Load(path);
|
||||
if (settingsObject != null) {
|
||||
return settingsObject;
|
||||
}
|
||||
|
||||
var guids = AssetDatabase.FindAssets("t:" + nameof(ColoredHeaderSettings));
|
||||
if (guids.Length > 0) {
|
||||
return AssetDatabase.LoadAssetAtPath<ColoredHeaderSettings>(AssetDatabase.GUIDToAssetPath(guids[0]));
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void CreateSettingsAsset(string path)
|
||||
{
|
||||
var settingsObject = ScriptableObject.CreateInstance<ColoredHeaderSettings>();
|
||||
AssetDatabase.CreateAsset(settingsObject, path);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
public static void CopyHeaderSettingsFromTo(HeaderSettings from, HeaderSettings to)
|
||||
{
|
||||
to.headerText = from.headerText;
|
||||
to.headerColor = from.headerColor;
|
||||
to.textAlignmentOptions = from.textAlignmentOptions;
|
||||
to.fontStyleOptions = from.fontStyleOptions;
|
||||
to.fontSize = from.fontSize;
|
||||
to.fontColor = from.fontColor;
|
||||
to.dropShadow = from.dropShadow;
|
||||
}
|
||||
|
||||
public static void DeleteAllHeaders()
|
||||
{
|
||||
var headerComponents = Object.FindObjectsOfType<ColoredHeader>();
|
||||
foreach (var headerComponent in headerComponents) {
|
||||
if (headerComponent.transform.parent == null) {
|
||||
headerComponent.transform.DetachChildren();
|
||||
Undo.DestroyObjectImmediate(headerComponent.gameObject);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (headerComponent.transform.parent != null && headerComponent.transform.childCount > 0) {
|
||||
var parent = headerComponent.transform.parent;
|
||||
var children = new List<Transform>();
|
||||
for (var i = 0; i < headerComponent.transform.childCount; ++i) {
|
||||
children.Add(headerComponent.transform.GetChild(i));
|
||||
}
|
||||
|
||||
headerComponent.transform.DetachChildren();
|
||||
foreach (var child in children) {
|
||||
child.parent = parent;
|
||||
}
|
||||
Undo.DestroyObjectImmediate(headerComponent.gameObject);
|
||||
continue;
|
||||
}
|
||||
Undo.DestroyObjectImmediate(headerComponent.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 888e8f7eb9e64e2f9c7b45e21251ecd9
|
||||
timeCreated: 1683991255
|
||||
@@ -0,0 +1,18 @@
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
|
||||
namespace Plugins.Baedrick.ColoredHeaderCreator.Editor
|
||||
{
|
||||
public static class OnPreprocessScene
|
||||
{
|
||||
[PostProcessScene]
|
||||
private static void OnPostProcessScene()
|
||||
{
|
||||
if (EditorApplication.isPlaying) {
|
||||
return;
|
||||
}
|
||||
|
||||
EditorHelper.DeleteAllHeaders();
|
||||
}
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 71ed8346dd00e7b44994b5781ce2a6a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+18
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "Plugins.Baedrick.ColoredHeaderCreator.Editor",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:9da6497914269f54c8fa247ce173f4a5"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 456b5f74cc1b2fc4981e3d34528b6963
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"name": "Plugins.Baedrick.ColoredHeaderCreator",
|
||||
"rootNamespace": "",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
Generated
+7
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9da6497914269f54c8fa247ce173f4a5
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b69dc1ac6c5ebd4ba7f8511cac9fd3d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 78acf52f470b4b208edf3a39c0dfd5f2, type: 3}
|
||||
m_Name: Default Header Preset
|
||||
m_EditorClassIdentifier:
|
||||
coloredHeaderPreset:
|
||||
- headerText: System
|
||||
headerColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
|
||||
textAlignmentOptions: 1
|
||||
fontStyleOptions: 0
|
||||
fontSize: 12
|
||||
fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
dropShadow: 0
|
||||
- headerText: UI
|
||||
headerColor: {r: 0.33333334, g: 0.73333335, b: 0.6901961, a: 1}
|
||||
textAlignmentOptions: 1
|
||||
fontStyleOptions: 0
|
||||
fontSize: 12
|
||||
fontColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
dropShadow: 0
|
||||
- headerText: Cinemachine
|
||||
headerColor: {r: 0.33333334, g: 0.73333335, b: 0.6901961, a: 1}
|
||||
textAlignmentOptions: 1
|
||||
fontStyleOptions: 0
|
||||
fontSize: 12
|
||||
fontColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
dropShadow: 0
|
||||
- headerText: Player
|
||||
headerColor: {r: 0.33333334, g: 0.73333335, b: 0.6901961, a: 1}
|
||||
textAlignmentOptions: 1
|
||||
fontStyleOptions: 0
|
||||
fontSize: 12
|
||||
fontColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
dropShadow: 0
|
||||
- headerText: Environment
|
||||
headerColor: {r: 0.33333334, g: 0.73333335, b: 0.6901961, a: 1}
|
||||
textAlignmentOptions: 1
|
||||
fontStyleOptions: 0
|
||||
fontSize: 12
|
||||
fontColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
dropShadow: 0
|
||||
- headerText: Lighting
|
||||
headerColor: {r: 0.33333334, g: 0.73333335, b: 0.6901961, a: 1}
|
||||
textAlignmentOptions: 1
|
||||
fontStyleOptions: 0
|
||||
fontSize: 12
|
||||
fontColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
dropShadow: 0
|
||||
- headerText: Audio
|
||||
headerColor: {r: 0.33333334, g: 0.73333335, b: 0.6901961, a: 1}
|
||||
textAlignmentOptions: 1
|
||||
fontStyleOptions: 0
|
||||
fontSize: 12
|
||||
fontColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
dropShadow: 0
|
||||
- headerText: Spawned Prefabs
|
||||
headerColor: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1}
|
||||
textAlignmentOptions: 1
|
||||
fontStyleOptions: 0
|
||||
fontSize: 12
|
||||
fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
dropShadow: 0
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 31a699ca6be72de4aae2b1da8cfe954e
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,16 @@
|
||||
Created by Dedrick "Baedrick" Koh
|
||||
|
||||
To add headers/dividers go to Tools > Colored Header Creator
|
||||
Alternatively, Hierarchy Window > Right Click Menu > Colored Header
|
||||
|
||||
Contact: https://baedrick.carrd.co/
|
||||
|
||||
Any issues please report in an email to dedrickkoh1@gmail.com
|
||||
In the email please state what were the steps you took to encounter the error. Screenshots are encouraged.
|
||||
|
||||
Special Thanks:
|
||||
- Glenneroo
|
||||
- Vincent
|
||||
- Travis Johnson
|
||||
- jmhoubre
|
||||
- Frans
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f554960e27c0f1b4196b4c52e44ddeba
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,22 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
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Reference in New Issue
Block a user