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using System;
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using UnityEngine;
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namespace NaughtyAttributes
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public class CurveRangeAttribute : DrawerAttribute
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{
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public Vector2 Min { get; private set; }
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public Vector2 Max { get; private set; }
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public EColor Color { get; private set; }
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public CurveRangeAttribute(Vector2 min, Vector2 max, EColor color = EColor.Clear)
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{
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Min = min;
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Max = max;
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Color = color;
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}
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public CurveRangeAttribute(EColor color)
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: this(Vector2.zero, Vector2.one, color)
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{
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}
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public CurveRangeAttribute(float minX, float minY, float maxX, float maxY, EColor color = EColor.Clear)
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: this(new Vector2(minX, minY), new Vector2(maxX, maxY), color)
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{
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}
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}
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}
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