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@@ -0,0 +1,112 @@
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||||
using NaughtyAttributes;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class mainComponent
|
||||
{
|
||||
[Header("Input the scripts for the components as intstructed by their name")]
|
||||
[Tooltip("Input the Grab Interactable script here")] public MonoScript GrabInteractable;
|
||||
[Tooltip("Input the Mechanical Block script here")] public MonoScript MechanicalBlock;
|
||||
[Tooltip("Input the Attachable Block script here")] public MonoScript AttachableBlock;
|
||||
[Tooltip("Input the Socket Container script here")] public MonoScript SocketContainer;
|
||||
[Tooltip("Input the Placement Validator script here")] public MonoScript PlacementValidator;
|
||||
[Tooltip("Input the Socket Point script here")] public MonoScript SocketPoint;
|
||||
[Tooltip("Input the Block Container Init script here")] public MonoScript ContainerInit;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class blockSettings
|
||||
{
|
||||
[System.Serializable]
|
||||
public class GrabInteractableSettings
|
||||
{
|
||||
[Header("WIP")]
|
||||
public string Test;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class MechanicalBlockSettings
|
||||
{
|
||||
[Header("WIP")]
|
||||
public string Test;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class AttachableBlockSettings
|
||||
{
|
||||
public BlockType Type;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class SocketContainerSettings
|
||||
{
|
||||
[Header("WIP")]
|
||||
public string Test;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class ValidatorSettings
|
||||
{
|
||||
public LayerMask CollisionLayerMask;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class SocketPointSettings
|
||||
{
|
||||
public float SocketRadius;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class MiscSettings
|
||||
{
|
||||
public LayerMask BlockLayer;
|
||||
}
|
||||
|
||||
public GrabInteractableSettings grabInteractable;
|
||||
public MechanicalBlockSettings mechanicalBlock;
|
||||
public AttachableBlockSettings attachableBlock;
|
||||
public SocketContainerSettings socketContainer;
|
||||
public ValidatorSettings validator;
|
||||
public SocketPointSettings socketPoint;
|
||||
public MiscSettings MiscellaneousSettings;
|
||||
}
|
||||
|
||||
[CreateAssetMenu(fileName = "BlockPrefabSettings", menuName = "Youssef Tools/Prefab Creator Settings")]
|
||||
public class PrefabCreatorSettings : ScriptableObject
|
||||
{
|
||||
public mainComponent MainComponents;
|
||||
|
||||
public blockSettings BlockSettings;
|
||||
|
||||
public CategoryData categoryData;
|
||||
|
||||
[Header("-- Save Settings --")]
|
||||
[ContextMenuItem("Browse Folder", "Browse")]
|
||||
public string SavePath = "Assets/_Project/Prefabs";
|
||||
public string Name = "Block";
|
||||
public bool IteratedNumbering = false;
|
||||
public string Suffix = " vX";
|
||||
|
||||
[Header("-- Behavior [Leave if unsure] --")]
|
||||
public bool OverwriteExisting = false;
|
||||
|
||||
private void Browse()
|
||||
{
|
||||
string path = EditorUtility.OpenFolderPanel("Select Save Folder", "Assets", "");
|
||||
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
if (path.StartsWith(Application.dataPath))
|
||||
{
|
||||
SavePath = "Assets" + path.Substring(Application.dataPath.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Please select a folder inside the Assets directory.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,242 @@
|
||||
using Codice.CM.SEIDInfo;
|
||||
using IconsCreationTool.Editor.Core;
|
||||
using JetBrains.Annotations;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Unity.EditorCoroutines.Editor;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using static UnityEditor.Experimental.GraphView.GraphView;
|
||||
using static UnityEngine.GraphicsBuffer;
|
||||
|
||||
public class PrefabCreatorTool
|
||||
{
|
||||
static BlockDataCreatorEditor BDCE = new BlockDataCreatorEditor();
|
||||
static IconsCreator IC = new IconsCreator();
|
||||
|
||||
[MenuItem("Youssef Tools/Create Prefab", false, 0)]
|
||||
static void CreatePrefab()
|
||||
{
|
||||
string SavedPath = EditorPrefs.GetString("YoussefTool_SettingsPath", "");
|
||||
if (string.IsNullOrEmpty(SavedPath))
|
||||
{
|
||||
Debug.Log("Couldn't find settings script. Please add it via the setup window");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Found settings scriptable object");
|
||||
}
|
||||
PrefabCreatorSettings Settings = AssetDatabase.LoadAssetAtPath<PrefabCreatorSettings>(SavedPath);
|
||||
if (Settings == null)
|
||||
{
|
||||
Debug.LogError("The assigned settings file was deleted or moved. Please reassign in the Settings Manager.");
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject[] selectedObjects = Selection.gameObjects;
|
||||
int count = selectedObjects.Length;
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
Debug.LogError("Please select a GameObject in the hierarchy first");
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
float progress = (float)i / count;
|
||||
EditorUtility.DisplayProgressBar("Creating Prefabs", $"Processing {selectedObjects[i].name}...", progress);
|
||||
|
||||
GameObject instObj = Object.Instantiate(selectedObjects[i]);
|
||||
Undo.RegisterCreatedObjectUndo(instObj, "Create Prefab");
|
||||
|
||||
CreateStart(instObj, Settings);
|
||||
}
|
||||
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
|
||||
// Logic (ngl Youssef cooked here)
|
||||
public static void CreateStart(GameObject Target, PrefabCreatorSettings Settings)
|
||||
{
|
||||
|
||||
if (Target.transform.childCount == 0)
|
||||
{
|
||||
Debug.LogError("Please setup the target object by supplying it with the spheres as children");
|
||||
return;
|
||||
}
|
||||
|
||||
// Main mesh part
|
||||
var MC = Settings.MainComponents;
|
||||
|
||||
if (MC.GrabInteractable != null)
|
||||
{
|
||||
var scriptType = MC.GrabInteractable.GetClass();
|
||||
if (scriptType == null || !typeof(GrabInteractable).IsAssignableFrom(scriptType))
|
||||
Debug.LogError("The Grab Interactable script is incorrect or does not inherit from GrabInteractable");
|
||||
else
|
||||
{
|
||||
var gInteract = Target.AddComponent(scriptType);
|
||||
}
|
||||
}
|
||||
|
||||
if (MC.MechanicalBlock != null)
|
||||
{
|
||||
var scriptType = MC.MechanicalBlock.GetClass();
|
||||
if (scriptType == null || !typeof(Block).IsAssignableFrom(scriptType))
|
||||
Debug.LogError("The Block script is incorrect!");
|
||||
else
|
||||
{
|
||||
var mBlock = Target.AddComponent(scriptType);
|
||||
}
|
||||
}
|
||||
|
||||
if (MC.AttachableBlock != null)
|
||||
{
|
||||
var scriptType = MC.AttachableBlock.GetClass();
|
||||
if (scriptType == null || !typeof(AttachableBlock).IsAssignableFrom(scriptType))
|
||||
Debug.LogError("The Attachable Block script is incorrect!");
|
||||
else
|
||||
{
|
||||
Target.AddComponent(scriptType);
|
||||
BlockType layerM = Settings.BlockSettings.attachableBlock.Type;
|
||||
Target.GetComponent<AttachableBlock>().SetBlockType(layerM);
|
||||
}
|
||||
}
|
||||
|
||||
if (MC.SocketContainer != null)
|
||||
{
|
||||
var scriptType = MC.SocketContainer.GetClass();
|
||||
if (scriptType == null || !typeof(SocketContainer).IsAssignableFrom(scriptType))
|
||||
Debug.LogError("The Socket Container script is incorrect!");
|
||||
else
|
||||
{
|
||||
var sContain = Target.AddComponent(scriptType);
|
||||
}
|
||||
}
|
||||
|
||||
if (MC.PlacementValidator != null)
|
||||
{
|
||||
var scriptType = MC.PlacementValidator.GetClass();
|
||||
if (scriptType == null || !typeof(IValidator).IsAssignableFrom(scriptType))
|
||||
Debug.LogError("The Validator script is incorrect!");
|
||||
else
|
||||
{
|
||||
var pValidate = Target.AddComponent(scriptType);
|
||||
LayerMask Coll = Settings.BlockSettings.validator.CollisionLayerMask;
|
||||
Target.GetComponent<IValidator>().SetLayerMask(Coll);
|
||||
}
|
||||
}
|
||||
|
||||
if (MC.ContainerInit != null)
|
||||
{
|
||||
var scriptType = MC.ContainerInit.GetClass();
|
||||
if (scriptType == null || !typeof(BlockContainerInit).IsAssignableFrom(scriptType))
|
||||
Debug.LogError("The Block Container Init script is incorrect");
|
||||
else
|
||||
{
|
||||
var cInit = Target.AddComponent(scriptType);
|
||||
}
|
||||
}
|
||||
|
||||
Rigidbody RB = Target.AddComponent<Rigidbody>();
|
||||
MeshCollider MeshC = Target.AddComponent<MeshCollider>();
|
||||
|
||||
MeshC.convex = false;
|
||||
RB.isKinematic = true;
|
||||
RB.useGravity = false;
|
||||
|
||||
Target.transform.localEulerAngles = new Vector3(0, 0, 0);
|
||||
|
||||
var Tlayer = Settings.BlockSettings.MiscellaneousSettings.BlockLayer;
|
||||
|
||||
// Children part
|
||||
Transform[] Children = Target.GetComponentsInChildren<Transform>().Where(x => x != Target.transform).ToArray();
|
||||
|
||||
if (Children.Length < 0)
|
||||
Debug.Log($"No children exist for object {Target.name}, please make sure the object has children or add sockets manually");
|
||||
|
||||
else
|
||||
{
|
||||
foreach (Transform t in Children)
|
||||
{
|
||||
Object.DestroyImmediate(t.GetComponent<MeshRenderer>());
|
||||
if (MC.SocketPoint != null)
|
||||
{
|
||||
var scriptType = MC.SocketPoint.GetClass();
|
||||
if (scriptType == null || !typeof(SocketPoint).IsAssignableFrom(scriptType))
|
||||
Debug.LogError("The Socket Point script is incorrect!");
|
||||
else
|
||||
{
|
||||
t.gameObject.AddComponent(scriptType);
|
||||
var sPoint = t.gameObject.GetComponent<SocketPoint>();
|
||||
sPoint.SetSocketRadius(Settings.BlockSettings.socketPoint.SocketRadius);
|
||||
}
|
||||
}
|
||||
Rigidbody rb = t.AddComponent<Rigidbody>();
|
||||
CapsuleCollider sc = t.AddComponent<CapsuleCollider>();
|
||||
|
||||
rb.isKinematic = true;
|
||||
rb.useGravity = false;
|
||||
sc.isTrigger = true;
|
||||
t.localPosition = new Vector3(t.localPosition.x, t.localPosition.y / 2, t.localPosition.z);
|
||||
t.localScale = new Vector3(0.006f, 0.006f, 0.006f);
|
||||
}
|
||||
}
|
||||
|
||||
if (!Directory.Exists(Settings.SavePath))
|
||||
{
|
||||
Directory.CreateDirectory(Settings.SavePath);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
string fileName = Settings.Name + Settings.Suffix;
|
||||
string localPath = $"{Settings.SavePath}/{fileName}.prefab";
|
||||
|
||||
if (Settings.IteratedNumbering || !Settings.OverwriteExisting)
|
||||
{
|
||||
localPath = AssetDatabase.GenerateUniqueAssetPath(localPath);
|
||||
}
|
||||
|
||||
bool success;
|
||||
GameObject prefabAsset = PrefabUtility.SaveAsPrefabAsset(Target, localPath, out success);
|
||||
|
||||
if (success)
|
||||
{
|
||||
Debug.Log($"Success! Prefab created at: {localPath}");
|
||||
EditorGUIUtility.PingObject(prefabAsset);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Prefab failed to save. Check the Save Path in Settings.");
|
||||
}
|
||||
var BD = BDCE.CreateBlockData(prefabAsset);
|
||||
prefabAsset.GetComponent<MechanicalBlock>().SetBlockData(BD);
|
||||
if (Settings.categoryData)
|
||||
{
|
||||
var Category = Settings.categoryData;
|
||||
BD.associatedCategory = Category;
|
||||
Category.blocks.Add(BD);
|
||||
}
|
||||
|
||||
List<Object> list = new List<Object>();
|
||||
list.Add(prefabAsset);
|
||||
|
||||
IconBackgroundData IBD = new IconBackgroundData(IconBackground.None, Color.white, Texture2D.whiteTexture);
|
||||
IconsCreatorData ICD = new IconsCreatorData(1024, 0, null, null, IBD, list, true);
|
||||
IC.SetData(ICD);
|
||||
IC.CreateIcon();
|
||||
|
||||
PrefabUtility.RecordPrefabInstancePropertyModifications(prefabAsset);
|
||||
EditorUtility.SetDirty(prefabAsset);
|
||||
AssetDatabase.SaveAssetIfDirty(prefabAsset);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
Object.DestroyImmediate(Target);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 147dedb329e334b4e8f14903b5a67d1e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,37 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public class PrefabSettingsWindow : EditorWindow
|
||||
{
|
||||
public PrefabCreatorSettings CurrentSettings;
|
||||
|
||||
[MenuItem("Youssef Tools/Prefab Creator Setup")]
|
||||
public static void ShowWindow() => GetWindow<PrefabSettingsWindow>("Setup Window");
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
string SavedPath = EditorPrefs.GetString("YoussefTool_SettingsPath", "");
|
||||
if (!string.IsNullOrEmpty(SavedPath))
|
||||
{
|
||||
CurrentSettings = AssetDatabase.LoadAssetAtPath<PrefabCreatorSettings>(SavedPath);
|
||||
}
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.Label("Active Tool Settings", EditorStyles.boldLabel);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
CurrentSettings = (PrefabCreatorSettings)EditorGUILayout.ObjectField(
|
||||
"Prefab Creator Settings", CurrentSettings, typeof(PrefabCreatorSettings), false);
|
||||
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
string path = AssetDatabase.GetAssetPath(CurrentSettings);
|
||||
EditorPrefs.SetString("YoussefTool_SettingsPath", path);
|
||||
}
|
||||
|
||||
if (CurrentSettings != null)
|
||||
Editor.CreateEditor(CurrentSettings).OnInspectorGUI();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81bb800f6ea1d69459bb074210dd283a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user