Initial commit
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using HierarchyIcons;
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using UnityEngine;
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using UnityEditor;
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namespace CGHierarchyIconsEditor
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{
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[InitializeOnLoad]
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public class ShowIconOnHierarchyView
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{
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const float MAX_ICON_SIZE = 16;
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static ShowIconOnHierarchyView()
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{
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EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemCallback;
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}
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static void HierarchyWindowItemCallback(int instanceID, Rect selectionRect)
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{
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GameObject gameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
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if (gameObject == null)
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return;
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HierarchyIcon[] hierarchyIcons = gameObject.GetComponents<HierarchyIcon>();
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foreach (HierarchyIcon hierarchyIcon in hierarchyIcons)
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{
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Texture2D icon = hierarchyIcon.icon ? hierarchyIcon.icon : TextureHelper.NO_ICON;
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float width = Mathf.Min(icon.width, MAX_ICON_SIZE);
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float height = Mathf.Min(icon.height, MAX_ICON_SIZE);
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// get the starting x position based on the direction
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float x = selectionRect.x;
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if (hierarchyIcon.direction == HierarchyIcon.Direction.LeftToRight)
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x += hierarchyIcon.position * MAX_ICON_SIZE;
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else
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x += (selectionRect.width - width) - hierarchyIcon.position * MAX_ICON_SIZE;
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// draw the icon
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Rect rect = new Rect(x, selectionRect.y, width, height);
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GUI.DrawTexture(rect, icon);
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// set link cursor
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EditorGUIUtility.AddCursorRect(rect, MouseCursor.Link);
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// and draw a button for change the icon and display the tooltip
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if (GUI.Button(rect, new GUIContent(string.Empty, hierarchyIcon.tooltip), EditorStyles.label))
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PopupWindow.Show(rect, new PickIconWindow(hierarchyIcon));
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}
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}
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}
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}
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