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using System;
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using System.Collections.Generic;
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using HierarchyIcons;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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// https://forum.unity.com/threads/excluding-certain-monobehaviour-classes-from-build.568090/#post-3779695
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public class DestroyInstancesOnBuild : MonoBehaviour
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{
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[PostProcessScene]
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public static void DeleteObjects()
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{
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if (BuildPipeline.isBuildingPlayer)
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{
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Type type = typeof(HierarchyIcon);
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Debug.Log("Destroying all instances of '" + type.Name + "' from scenes on build!");
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foreach (Component obj in FindObjectsOfTypeAll(type, true))
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DestroyImmediate(obj);
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}
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}
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static List<Component> FindObjectsOfTypeAll(Type type, bool findInactive = false)
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{
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List<Component> results = new List<Component>();
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for (int i = 0; i < SceneManager.sceneCount; i++)
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{
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Scene scene = SceneManager.GetSceneAt(i);
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if (scene.isLoaded)
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{
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GameObject[] allGameObjects = scene.GetRootGameObjects();
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for (int j = 0; j < allGameObjects.Length; j++)
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{
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GameObject go = allGameObjects[j];
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results.AddRange(go.GetComponentsInChildren(type, findInactive));
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}
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}
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}
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return results;
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}
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}
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