Initial commit
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@startuml
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class GhostManager {
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- {static} instance : GhostManager
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+ {static} getInstance() : GhostManager
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- selectedBlockData : BlockData
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- ghostObject : GameObject
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- canPlace : bool = false
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- onClearEvent : UnityEvent
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- alignToSurfaceNormal : bool = true
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- snapRotation : bool = false
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- followSpeed : float = 20f
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- heightOffset : float = 0f
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- validTint : Color
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- invalidTint : Color
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- attachPoint : Transform
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- validator : IValidator
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- isValidPlacement : bool = true
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- currentSurfaceNormal : Vector3
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- currentSurfacePoint : Vector3
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- rotationAxis : Vector3
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- ghostRenderers : Renderer[]
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- container : SocketContainer
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- jointBlock : JointBlock
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- block : Block
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- isDragged : bool = false
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- isJustPlaced : bool = false
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- editingSourceObject : GameObject
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- editingOriginalPos : Vector3
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- editingOriginalRot : Quaternion
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- isEditingExisting : bool
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- currentStrategy : IGhostMovementStrategy
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+ SetMovementStrategy(strategy:IGhostMovementStrategy) : void
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- rayInteractor : RayInteractor
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- snappingSystem : SnapSystem
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- environment : Environment
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- commandHandler : CommandHandler
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- socketIterator : SocketIterator
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- inputProvider : BaseInputProvider
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- Awake() : void
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- Start() : void
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- Update() : void
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+ GhostTransform : Transform <<get>>
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+ setDrag(drag:bool) : void
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- OnPlace() : void
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+ ForcePlace() : void
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- resetPlaced() : IEnumerator
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- OnPlaceWithDragging() : void
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- PlaceBlock() : void
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- CommitExistingBlock() : void
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+ SetupBlock(blockData:BlockData) : void
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+ SetupExistingBlock(sourceObject:GameObject, strategy:IGhostMovementStrategy) : void
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- InitialiseGhostFromObject(ghost:GameObject) : void
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+ HasActiveGhost() : bool
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+ isGhost(obj:GameObject) : bool
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+ ClearGhost() : void
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+ ClearGhostData() : void
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- UpdateSurfaceTracking() : void
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- UpdateVisualFeedback(isValid:bool) : void
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- {static} SetLayerRecursively(obj:GameObject, layer:int, Method:Func<Transform, bool>) : void
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- {static} SetLayerRecursively(obj:GameObject, layer:int) : void
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- {static} RestoreMaterialAlpha(obj:GameObject, Method:Func<GameObject, bool>) : void
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- {static} RestoreMaterialAlpha(obj:GameObject) : void
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- {static} RestoreMaterialColor(obj:GameObject, Method:Func<GameObject, bool>) : void
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- {static} RestoreMaterialColor(obj:GameObject) : void
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+ onClearAddListener(action:UnityAction) : void
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+ setupBlock(blockData:BlockData) : void
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+ clearGhost() : void
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+ clearGhostData() : void
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- afterCreation(blockObj:GameObject) : void
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}
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MonoBehaviour <|-- GhostManager
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@enduml
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