Initial commit

This commit is contained in:
HussienX72u
2026-07-21 08:56:10 +03:00
commit 4017028111
9410 changed files with 2150500 additions and 0 deletions
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@startuml
class GhostManager {
- {static} instance : GhostManager
+ {static} getInstance() : GhostManager
- selectedBlockData : BlockData
- ghostObject : GameObject
- canPlace : bool = false
- onClearEvent : UnityEvent
- alignToSurfaceNormal : bool = true
- snapRotation : bool = false
- followSpeed : float = 20f
- heightOffset : float = 0f
- validTint : Color
- invalidTint : Color
- attachPoint : Transform
- validator : IValidator
- isValidPlacement : bool = true
- currentSurfaceNormal : Vector3
- currentSurfacePoint : Vector3
- rotationAxis : Vector3
- ghostRenderers : Renderer[]
- container : SocketContainer
- jointBlock : JointBlock
- block : Block
- isDragged : bool = false
- isJustPlaced : bool = false
- editingSourceObject : GameObject
- editingOriginalPos : Vector3
- editingOriginalRot : Quaternion
- isEditingExisting : bool
- currentStrategy : IGhostMovementStrategy
+ SetMovementStrategy(strategy:IGhostMovementStrategy) : void
- rayInteractor : RayInteractor
- snappingSystem : SnapSystem
- environment : Environment
- commandHandler : CommandHandler
- socketIterator : SocketIterator
- inputProvider : BaseInputProvider
- Awake() : void
- Start() : void
- Update() : void
+ GhostTransform : Transform <<get>>
+ setDrag(drag:bool) : void
- OnPlace() : void
+ ForcePlace() : void
- resetPlaced() : IEnumerator
- OnPlaceWithDragging() : void
- PlaceBlock() : void
- CommitExistingBlock() : void
+ SetupBlock(blockData:BlockData) : void
+ SetupExistingBlock(sourceObject:GameObject, strategy:IGhostMovementStrategy) : void
- InitialiseGhostFromObject(ghost:GameObject) : void
+ HasActiveGhost() : bool
+ isGhost(obj:GameObject) : bool
+ ClearGhost() : void
+ ClearGhostData() : void
- UpdateSurfaceTracking() : void
- UpdateVisualFeedback(isValid:bool) : void
- {static} SetLayerRecursively(obj:GameObject, layer:int, Method:Func<Transform, bool>) : void
- {static} SetLayerRecursively(obj:GameObject, layer:int) : void
- {static} RestoreMaterialAlpha(obj:GameObject, Method:Func<GameObject, bool>) : void
- {static} RestoreMaterialAlpha(obj:GameObject) : void
- {static} RestoreMaterialColor(obj:GameObject, Method:Func<GameObject, bool>) : void
- {static} RestoreMaterialColor(obj:GameObject) : void
+ onClearAddListener(action:UnityAction) : void
+ setupBlock(blockData:BlockData) : void
+ clearGhost() : void
+ clearGhostData() : void
- afterCreation(blockObj:GameObject) : void
}
MonoBehaviour <|-- GhostManager
@enduml