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@startuml
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class CreateBlockCommand {
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- prefabId : string
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- position : Vector3
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- rotation : Quaternion
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- objectCreated : GameObject
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- blockId : string
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- layerDiff : bool
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- factory : BlockFactory
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- environment : Environment
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+ CreateBlockCommand(prefabId:string, position:Vector3, rotation:Quaternion, LayerDiff:bool)
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+ CreateBlockCommand(commandDTO:CommandDTO)
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+ execute() : void
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+ undo() : void
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+ toDTO() : CommandDTO
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}
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ICommand <|-- CreateBlockCommand
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@enduml
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