Initial commit
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@@ -0,0 +1,18 @@
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@startuml
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class CreateBlockCommand {
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- prefabId : string
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- position : Vector3
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- rotation : Quaternion
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- objectCreated : GameObject
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- blockId : string
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- layerDiff : bool
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- factory : BlockFactory
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- environment : Environment
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+ CreateBlockCommand(prefabId:string, position:Vector3, rotation:Quaternion, LayerDiff:bool)
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+ CreateBlockCommand(commandDTO:CommandDTO)
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+ execute() : void
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+ undo() : void
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+ toDTO() : CommandDTO
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}
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ICommand <|-- CreateBlockCommand
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@enduml
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@@ -0,0 +1,16 @@
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@startuml
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class DeleteBlockCommand {
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- blockId : string
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- prefabDeletedId : string
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- blockInitialPosition : Vector3
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- blockInitialRotation : Quaternion
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- factory : BlockFactory
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- environment : Environment
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+ DeleteBlockCommand(blockId:string)
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+ DeleteBlockCommand(commandDTO:CommandDTO)
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+ execute() : void
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+ undo() : void
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+ toDTO() : CommandDTO
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}
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ICommand <|-- DeleteBlockCommand
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@enduml
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@@ -0,0 +1,12 @@
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@startuml
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class DeleteGroupCommand {
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- blocksId : List<string>
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- deleteBlockCommands : List<DeleteBlockCommand>
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+ DeleteGroupCommand(blocksId:List<string>)
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+ DeleteGroupCommand(commandDTO:CommandDTO)
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+ execute() : void
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+ undo() : void
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+ toDTO() : CommandDTO
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}
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ICommand <|-- DeleteGroupCommand
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@enduml
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@@ -0,0 +1,7 @@
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@startuml
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interface ICommand {
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execute() : void
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undo() : void
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toDTO() : CommandDTO
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}
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@enduml
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@@ -0,0 +1,17 @@
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@startuml
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class MoveBlockCommand {
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- blockId : string
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- previousPosition : Vector3
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- previousRotation : Quaternion
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- newPosition : Vector3
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- newRotation : Quaternion
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- environment : Environment
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- blockTransform : Transform
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+ MoveBlockCommand(blockId:string, previousPosition:Vector3, newPosition:Vector3, previousRotation:Quaternion, newRotation:Quaternion)
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+ MoveBlockCommand(commandDTO:CommandDTO)
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+ execute() : void
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+ undo() : void
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+ toDTO() : CommandDTO
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}
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ICommand <|-- MoveBlockCommand
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@enduml
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@@ -0,0 +1,15 @@
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@startuml
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class RotateblockCommand {
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- blockId : string
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- newRotation : Quaternion
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- previousRotation : Quaternion
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- environment : Environment
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- blockTransform : Transform
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+ RotateblockCommand(blockId:string, newRotation:Quaternion)
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+ RotateblockCommand(commandDTO:CommandDTO)
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+ execute() : void
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+ undo() : void
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+ toDTO() : CommandDTO
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}
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ICommand <|-- RotateblockCommand
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@enduml
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