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@startuml
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class CameraControl {
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- inputProvider : BaseInputProvider
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+ pivotPoint : Transform
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+ obstacleLayer : LayerMask
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+ panSpeed : float = 0.5f
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+ rotateSpeed : float = 5.0f
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+ zoomSpeed : float = 5.0f
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+ minZoom : float = 2.0f
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+ maxZoom : float = 50.0f
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+ enableSmoothing : bool = true
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+ smoothTime : float = 0.1f
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- _targetPosition : Vector3
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- _targetRotation : Quaternion
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- _targetZoom : float
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- _currentVelocity : Vector3
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- _isPanning : bool
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- _isOrbiting : bool
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- _cursorScreenPos : Vector2
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- _cam : Camera
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+ isInputLocked : bool = false
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- isInitialized : bool = false
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- Start() : void
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- OnEnable() : void
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- OnDisable() : void
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- LateUpdate() : void
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- OnCursorMoved(screenPos:Vector2) : void
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- OnPanStart(cursorScreenPos:Vector2) : void
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- OnPanEnd() : void
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- OnRotateStart() : void
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- OnRotateEnd() : void
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- OnCursorDelta(delta:Vector2) : void
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- OnZoom(scrollValue:float) : void
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- ApplyMovement() : void
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+ SnapToDirection(direction:Vector3) : void
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- OnDrawGizmos() : void
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}
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MonoBehaviour <|-- CameraControl
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@enduml
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